Drome Engine is a 3D game engine that’s written in C++ and uses OpenGL for graphics rendering. It is open source software available under a BSD-style license.
Some of Drome Engine’s features include:
- GLSL shader support
- Particle effects
- PNG and PCX image loading
- TrueType font loading and rendering
- Simple physics
- Resource management with reference counting that causes unused resources (such as textures) to be removed from memory automatically
Drome Engine has been developed and tested on the following operating systems:
- Mac OS X
- Arch Linux
The latest version of Drome Engine can be found on GitHub.
Click any image below to view a larger version.
|Normal/shadow mapping with GLSL vertex/fragment shaders||Normal mapping with GLSL vertex/fragment shaders|
Screenshots from old versions
|Dynamic lighting, water with dynamic reflection||Using one of the Bitstream Vera fonts as the console font||Terrain, sky dome|
|Multi-colored dynamic lighting, sky dome, water||Dynamic lighting with a shadow projected from a standard Quake II model|